Tuesday, April 12, 2011

Feral Warpwolf (Part 1)

Haven't gotten much done on Circle Orboros army lately, mostly because i've been busy trying to plan out some terrain building (i'm on a mission and will be blogging progress on this).  Also, i've got 2 Infinity starters i've been tinkering with.  That said.. I do have an update.. My feral warpwolf is nearing completion on the modeling side of things.  Just need to finish the greenstuffing and the base (which i have a really cool idea for).

My idea is to have him hunched over a ripped up body, posed to look like he's guarding his fresh kill, looking up as an intruder approaches, and he's quite pissed about it. I plan to beef up the arms and legs a bit as well.

Here's my progress:

I brough his left arm way down, giving him a much more natural and hunched over look.  

 Here's the other side.  This arm i brought out a bit and it will be holding a ripped off head, complete with blood spine!  I still need to rotate his awkward wrist position clockwise a bit, to fully eliminate the "ghey pose" and adjust the fingers to be grasping the spine/head bit.  You can see the head bit in the bottom right of the pic.
And here's a close up of the head bit.  I pinned a paper clip in that will be modeled and bent to resemble a spine.  This head is perfect since its hair is whooshed back and its mouth is open in a scream.  That will give me the easy effect of a horrifying death and dangling hair.

Ok, had to edit in a quick update... Really wanted to get the first chunk of meat down on one of his arms so i did.. here it is.. muscles aren't quite fully sculpted, as i need this first chunk to dry first, then i can tie it all together and blend it smooth, cover join w/ fur, etc.  
I had a sort of epiphany sculpting this.. as i'm still really new at this i have much to learn... I realized sculpting whole pieces at once is near impossible because you have nothing solid to "push" the greenstuff against.. just more squishy putty that ruins your overall shape.  So I tried a "blocking out" method artists use when drawing.  What you see is basically an upside down teardrop for the basic shoulder shape, then 3 ovals stuck on and roughly shaped to the shape of the anterior, medial, and posterior deltoids (shoulder muscles).  When this is dry and solid, i'll be able to put down a fresh layer of GreenStuff, pull the bottom tips of the deltoids together to form their normal join between the tricep and biceps, and the blend the shapes together and get rid of any unwanted lines. I also need to put a little bit of putty on the tricep to beef that out a little to correctly proportion the rest of his arm and bring that part of it together.


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